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Unlike most other games, staying alive is extremely difficult. We'll call the tweaked damage system Exhibit D - it ties into team play and the game's round-based setup. Just bought that sniper rifle? You're going to be even more careful to not get killed and waste that $4750. Want that nice sniper rifle? You have to earn it first. More expensive weaponry and items become available depending on how well you or your team performs. In any case, just learning (and re-learning) each of these weapons helps explain why so many people can't seem to get enough of changing personal techniques and feuding over which gun works the best - which leads us to the next aspect.Įxhibit C: the money system. Remember that middle word, fun, because we'll come back to it later.
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For example, choosing the G-3 sniper rifle without learning how to lead targets will make you poor and penniless in no time while using an AK-47 without mastering burst fire techniques leaves you shooting at the rafters.Įven weapons from Half-Life itself such as the shotgun or an Mp5 are entirely rebuilt from scrap to maintain this "new world" goal of realism, fun and accuracy.
While Half-Life: Counter-strike is far from a stodgy simulation, the level of detail in the look and behavior of each of these choices demands a lot of practice and experimentation before proper tactics and favorites can develop. It's a completely new collection of weapons including Arctic Warfare Magnum sniper rifles, AK-47s, flash-bangs, Desert Eagles and other weapons of similar destructive power. Immediately, you notice something else wonderful - let's call it Defense Exhibit B.
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What you get is a series of multiplayer maps with basic premises such as rescue/guard hostages or detonate/defuse a bomb among others and have players slug it out the best way they can. Nothing in the original Half-Life exists here apart from the game's engine. For starters, take a gander at Defense Exhibit A: a complete dismissal of the Half-Life universe surely feels refreshing, especially amidst the other "Capture The Backpack," "Capture the Blue Skull" and "Capture the Guy Who Glows Like Pac-Man" themes of other modifications. What calls for such a fervent fan-base? Why has this one game attracted more simultaneous players than Quake III, Unreal Tournament and Starsiege: Tribes combined? There are a hefty number of reasons which is why a game like Half-Life: Counter-strike should not be underestimated. This helps explain why our two aforementioned fans - let's call them The Addict and The Lapsed Veteran - both exist in force.
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While the Counterstrike mod is still free for owners of Half-Life (the boxed version is for people who solely want to play it without having to buy the commercial Half-Life), version 1.0 highlights the disappointing decline that has occurred during the game's slow development. But, where does this leave the original Counterstrike community? Does this first official release mean fans can finally do away with all those older beta versions? Not exactly. Well, at least Valve is one company prudent enough to first support and then simply buy the rights to Counterstrike, which explains this official boxed "version 1.0" turn of events.
If two students could make a free game that is more popular than most anything on the store shelf, where did that leave them?
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After building up a growing base of loyalists with each beta release of their mod, Counterstrike began to look like something every professional game company would stare at in disbelief. Counterstrike is, and has always been, a fan-created modification for Half-Life that implements real-world intent in firearms, accuracy and terrorist/counter-terrorist situations.Īll this was created from essentially two college students, Minh Le and "Cliffe", who just wanted to make some more team play oriented changes to one of their favorite games. Half-Life: Counter-strike didn't start like most games there were no professional developers or publishing deals, no standard methods of distribution and it didn't even cost a cent.
And, let's be honest, this might be the collective fault of the many gamers tuned into the genre. Indeed, the game attracts just as many people as it angers, an aspect that makes the official release all that more puzzling since it encompasses the very rise and fall of one of the most respected and beloved multiplayer modifications of all-time. That's the crux of the Half-Life: Counter-strike dilemma. You'll see either a look of reverence that implies far too many consecutive hours perfecting headshots and figuring out the virtual accuracy of a Colt M4A1 Carbine with its silencer taken off or the look of a person who has just lost a loved one. Ask any hardcore first-person-shooter fan what they think of Half-Life: Counter-strike and you're bound to witness one of two responses.